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Originally published as a Consultant's Connection
column in Pro AV Magazine
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The
Resolution Revolution
Larger video
display pixel counts mean smaller text on the screen. This trend could
make our old design rules obsolete—and put more responsibility on the
end-user.
By Tim Cape, CTS-D
Consultants, Integrators, and architects havealways had to size an image for the audience in a space. Whether it's
projection or direct-view, image size is a key parameter of AV design.
The choice is based on the tasks and applications at hand, and will
determine exactly how far the farthest viewer should be in the seating
layout. This used to be a relatively straightforward task, but it's now
becoming less so.
Once computers became more commonly displayed for
larger audiences in the 1980s, image detail, display resolution, and
text became more important in determining display size. Using
traditional optometric criteria we were able to determine how far the
farthest viewer should be from the screen to still view levels of
detail and read text, but based on what text size?
At first, computer-generated text was fixed in
size, and became larger only by making the image larger. But it didn't
take long for spreadsheets and presentation software to enable text
formatting onscreen. Even though the pixel counts of displays have been
increasing, we've found some persistent rules of thumb that have served
us well as a starting point. The most common one: The distance to the
farthest viewer from the display should be no more than six times the
height of the image — sometimes called the 6H rule. If more detail or
smaller text will be displayed, use 4H. And if less detail will be
viewed, go with 8H — at least for common displays on the market today.
Is the pixel the point?
AV providers put up the display, but presenters
had to play along to make it work. Because guidelines for presentations
were established based on the assumption that the screen would be of
some unnamed minimum size appropriate to the audience area, a minimum
28-point font size is often recommended for onscreen presentations. But
what does that really mean beyond a value in the computer's text box?
Typographical points are traditionally 1/72-inch
high, so 28 points on a printed page should be just less than 0.4
inches high. But what about the onscreen size? As the VGA standard for
displays evolved, the computer software industry soon assumed that the
desktop display resolution in front of the user was either 72 dpi or 96
dpi, which may have been correct at one time, but various screen sizes
and resolutions quickly changed that. This would mean that 28 points
could be displayed at somewhere between 0.3 inches high (on an actual
96 dpi screen with software assuming a 72 dpi display) and 0.5 inches
high (on an actual 72 dpi screen with software assuming a 96 dpi
screen). Add to that larger and smaller screens with the same pixel
count, and you get even more variations.
As we translate that scenario to larger displays,
we end up with the same effect. Luckily, the 28-point rule combined
with the common 6H rule has typically worked when both rules are
followed, even with the increases in display resolutions over the past
20 years.
We can't be all thumbs
Yet we're quickly approaching the point where
those rules are no longer valid. We've seen this coming for some time.
Once the Web became popular and software training became commonplace,
users didn't necessarily have the same control over font size that they
had in spreadsheets and presentation software. Important text may only
be 11 or 12 points on the display. We can deal with small text if the
resolution of the display is somewhere near XGA vertically, which is
where mainstream projectors and direct view displays have been for a
while. We just make the display larger or place the farthest viewer
closer.
But with more native 1080-pixel-high displays on
the market, text on the screen is shrinking, and our rules of thumb may
no longer apply. We may not be able to make the image large enough for
a given application and room size using the legacy guidelines.
The quantum leap
We're approaching a time where the responsibility
for readable text in presentations may be more on the users than AV
designers. Displays beyond 1080 native pixels high exist, and more are
coming. The quantum leap will occur when “digital ink” displays come
into production for larger size displays at 200 dpi and higher. Yes, we
can get more beautiful detail on a big screen, but the viewer in the
back of the room may need binoculars to read any text on it. Unless, of
course, the presenter understands that the software zoom level will
need to be increased when switching from displaying an HD movie to a
web page or word processing document.
With significantly higher pixel counts, the
computer software industry may need to expand the use of Display
PostScript and related technologies that can scale onscreen text
independent of display resolution. This will benefit both AV providers
and end-users if it makes 28-point fonts the same height on any display
of a given physical size regardless of its pixel dimensions.
As we move into this higher-resolution world,
we're forced to think more about the difference between high-definition
entertainment and text-rich presentation in AV design. It means that
end-users will probably need to be more computer-savvy than ever as
they take on responsibility for their own text size. And our old rules
of thumb may not be “close enough” for design without more closely
considering the technology we're using to build the system and how
presenters will use it.
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