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Originally published as a Consultant's Connection
column in Pro AV Magazine
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Video and Architectural Design
As video technologies change, their impact on building design changes, too.
By Tim Cape, CTS-D
Pro AV has always affected building
design and construction,
although it may not have been considered as early in the process as it
should
have been. Each of the three fundamental components of pro AV systems:
audio,
video, and control has its own set of building design requirements.
Control
systems mostly affect cabling pathways and furniture design, and
probably have
the least impact of the three. Audio affects the acoustics of the
space, which
in turn influences space adjacencies, wall constructions, room finish
selections, and HVAC design, among others.
Video is typically the major factor
in architectural design
because it affects both lighting design and space planning. And
sometimes it
can be expensive — especially when it isn’t considered early in the
design
phase of a project. It’s the part of pro AV that’s most likely to
change the
height of a ceiling and even a building, not to mention its
relationship to
room layout, size, and capacity.
It’s interesting to note that the
impact of the visual
component of AV has been around for long time. However, in pro AV it
seems that
this ancestral memory has somehow slipped many building professionals’
minds.
Yet fortunately, many more of them now get the picture, so to speak.
The
evolution of
video
Ignoring movie, slide, and opaque
projectors for the moment,
let’s look at the evolution of video in architectural settings. In the
first
generation of pro AV video — the CRT monitor phase — the impact of
video on the
architectural environment wasn’t that significant. Not as many rooms
required
video, and the number of people who could simultaneously and adequately
view
video was limited by the maximum size of the display, which was about
40 inches
diagonal.
During what could be called the
second generation of video,
the CRT video projector became prominent. Early challenges included low
light
output, which often limited image size, projection type (front or
rear), and
lighting design options. The primary impact of projectors was the
larger size
of the video image. While film, slide, and overhead projectors could
display
large images and had relatively high light output, seeing TV and
computer
images at a large scale was new, and CRT projectors’ low light output
created
special design problems.
In the third generation of video, CRT
projectors were
replaced with LCD and DLP projection, and light output began to climb.
This
meant that video images could be even larger, and high-resolution
computer
video could be displayed for large audiences without them having to be
in the
dark. While still not trivial, lighting designs for spaces with these
projectors were less challenging than in the past because of the
brighter
projectors and more advanced projection screen materials.
Current
trends
Now, we seem to be in the fourth
generation of pro AV video —
at least architecturally speaking. So, what makes it a new
“generation?” Take a
look at a few of the technology trends:
- Projectors are so bright now that
the image can actually
be too bright in some cases. Brighter projectors can mean more leeway
when it
comes to lighting design, but we still need to be careful. Increased
brightness
has also led to some reduction in the need for rear-screen projection
installations.
- More widescreen projectors are
available at a light output
and cost that are appropriate for the mainstream pro AV market. This
has
several architectural and electronic implications. Using one large,
widescreen
projector with an appropriately sized screen and video processing may
preclude
the need for two standard aspect ratio projectors. If two widescreen
images are
required, the size and orientation of the room may also need to change,
so they’ll
fit. Standard aspect ratio images might not have been as much of an
issue in
the same room.
- CRT monitors are being phased out
for more space-efficient
flat screen technologies such as plasma and LCD, and at larger sizes.
This
means flat, direct-view screens can be used in cases where projectors
might
have previously been required. As a result, lighting design is even
less
constrained for many rooms. And the problem of recessing or hanging CRT
boxes
has been reduced or eliminated.
- More pixels are no longer required
for adequate viewing of
projected images in many applications. For example, a common desktop
computer
setup includes a 19-inch 1280x1024 LCD monitor viewed at about 2 feet
away.
Replicating this relationship in a room would require a projected image
more
than 7 feet high, if the viewer were seated 20 feet from the image.
This puts
the “computer monitor experience” in the middle of most adequately
sized image
viewing areas — at least in terms of resolution. More pixels on a
desktop
monitor or large screen may make the image look more like “paper”
resolution,
but it’s not required to read text at normal point sizes and viewing
distances
for an appropriately sized image.
The next
generation
We may have reached a plateau in this
architectural view of
video evolution. In terms of projectors, higher resolutions and
brightness won’t
really affect the impact on architectural integration requirements.
While
advances in projector design such as increased brightness and
resolution or
added bells and whistles may be exciting for AV technoids, they
probably won’t
change how we deal with video projection architecturally. However,
there are
two related trends that may define what the next generation is,
architecturally
speaking: flat-screen display sizes and digital signage.
First of all, there are emerging flat
screen technologies
that will allow for even larger direct-view surfaces (100 inches
diagonal and
larger). This would mean fewer projectors, aesthetically cleaner
ceilings, and
more flexible lighting designs due to brighter, high-contrast,
direct-view
technologies.
Secondly, digital signage will become
more prevalent. It’s
an important market segment that has been infiltrating pro AV, and will
continue
to have an increasingly significant impact on system and building
design. Its
primary effect on architectural design will be an increase in basic
infrastructure (power, data, and signal cabling), as well as on
structural and
lighting designs.
What’s not
changing
Given all of these changes as a
result of advancing
technology, it’s nice to know that some things won’t change in terms of
room
design. For example, when integrating video images into rooms, there
will
always be a need for adequate image sizing and performing appropriate
sightline
studies to determine vertical and horizontal image placement and
seating
layouts. These design considerations are important no matter what
display
technology is being used.
Another constant is infrastructure
design. Making sure there’s
adequate power, data, and signal access to electronic displays will
continue to
be an integral part of pro AV design. Lighting is part of that
infrastructure,
and while direct-view displays allow for more flexible lighting
designs, video
display should never be ignored when lighting AV spaces.
Regardless of their evolutionary
rate, audio, video, and
control have an impact on building design, with video still leading the
pack.
For architects, engineers, and facility planners, knowing how AV —
video or
otherwise — can impact a building up front is the best way to avoid
costly
design problems down the road.
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